Positioning is an essential process of launching your idea into the market. Before presenting your product idea to the market, there are few things to be considered, and positioning is one where you've set the stage with a specific graph.
In this chapter, you will learn about "What is the prototype design cycle and what needs to be considered? How long it usually takes to come up with a working prototype?".
In this chapter, you will learn about the various processes followed by an entrepreneur.
Entrepreneurs are such individuals who have the potential to grow and do innovative thinking and put them into action.
In this chapter, you can find a detailed description of various useful protocols and their types. Also, you will learn about the most common types of protocols used by the network models while communicating one system with another.
In the world of web and internet, the term "reference model" defined a standard means of communication architecture which is accepted worldwide. In this chapter, you will learn about the two popular internet reference models - OSI model and TCP/IP Reference Model.
The popular is the client-server architecture which is a computing model, where the server hosts, distributes and controls the majority of the resources as well as services to be used by the client.
Sometimes we need to repeat the string in the program, and we can do this easily by using the repetition operator in Python. The repetition operator is denoted by a '' symbol and is useful for repeating strings to a certain length.
In Python, we can check whether a string or character is a member of another string or not using "in" or "not in" operators.
Spaces are also considered as a character inside a string, and sometimes unnecessary spaces in the string cause wrong results. Therefore, such blank spaces should be removed from the string before being used.
Learn practical tips for knowing the limitations of the C programming language and overcoming them to ensure efficient and maintainable software development projects.
Programming languages are broadly classified into two types. i.e., low-level languages and high-level languages and there is a big difference between them.
The throw and throws are the two keywords used in exception handling. In this article, you will learn about how both of them are different from one another.
In Java programming, for every occurrence of an exception, there generates an exception object, which holds all the details of the exception. Then the program searches for its respective exception handler. If found, the exception is handled or resolved, or else the program execution stops.
In Java, deadlock is a situation that arises in the multithreading concept. This situation may appear in cases where one of your thread is waiting for an object lock, which is acquired by another thread and the second thread waiting for object lock acquired by the first one.
In C, you can state the size of your structure (struct) or union members in the form of bits. This concept is to because of efficiently utilizing the memory when you know that your amount of a field or collection of fields is not going to exceed a specific limit or is in-between the desired range.